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  • Run-in
  • Increase pulse
Run-in

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Exercises (88)

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Goalball

Increase pulse

06:00
Auxiliary means
Ball, Ball (handball)
Organization

Group work

2 teams

View
Topic description

Two teams play against each other on a limited playing field. Several goals are set up using markers (e.g. colouring sticks, marker cones or cones) (ideally more goals than opponents). The team with the ball tries to pass the ball between the goals as often as possible (double passes are not allowed to score goals). The ball must be caught/received by a team-mate behind the goal. If the opposing team captures the ball, they can try to score goals.

Material

16 colouring sticks
1 handball
x bibs

Goalball

Increase pulse

06:00
Auxiliary means
Stick (floorball)
Organization

Group work

2 teams

View
Topic description

Two teams play against each other on a limited playing field. Several goals are set up using markers (e.g. colouring sticks, marker cones or cones) (ideally more goals than opponents). The team with the ball tries to pass the ball between the goals as often as possible (double passes are not allowed to score goals). The ball must be received behind the goal by a team-mate with a floorball stick. If the opposing team captures the ball, they can try to score goals.

Material

16 colouring sticks
1 floorball
x bibs

Participant:
1 floorball stick

Goalball

Increase pulse

06:00
Auxiliary means
Racket (Smolball)
Organization

Group work

2 teams

View
Topic description

Two teams play against each other on a limited playing field. Several goals are set up using markers (e.g. colouring sticks, marker cones or cones) (ideally more goals than opponents). The team with the ball tries to pass the ball between the goals as often as possible (double passes are not allowed to score goals). The ball must be caught/received by a team-mate behind the goal. If the opposing team captures the ball, they can try to score goals.

The following rules apply to the game form:

  • The ball, which is balanced on the stick, may be carried a maximum of 4 steps and must then be passed immediately.
  • The ball may be touched a maximum of 4 times before it is played on.
  • The ball at rest on the stick, without movement of the player, may be held for a maximum of 4 seconds.
  • The ball may not be covered with the racket or the body, but must be played on immediately.
  • It is not permitted to actively play the ball with the foot or lower leg, with the hand, the arm or the head (free hit).

If the ball leaves the playing field, it is brought back into play by a free hit by the opposing team at the place of action.

Material

16 colouring sticks
1 smolball
x bibs

Per participant:
1 smolball bat

Torfrisbee

Increase pulse

06:00
Auxiliary means
Throwing disc (Frisbee)
Organization

Group work

2 teams

View
Topic description

Two teams play against each other on a limited playing field. Several goals are set up using markers (e.g. colouring sticks, marking cones or cones) (ideally more goals than opponents). The team with the frisbee tries to pass the disc between the goals as often as possible (double passes are not allowed to score goals). The frisbee must be caught by a team-mate behind the goal. If the opposing team captures the frisbee, they can try to score goals.

Material

16 colouring sticks
1 frisbee
x bibs

Transport relay

Increase pulse

08:00
Auxiliary means
Soft mat (small)
Organization

Group work

4-6 participants per group

View
Topic description

Each group receives two small mats. The group must now cover a certain distance without touching the floor. In other words, the whole group stands on one mat and the person at the back of the group passes the free mat to the front. The free mat is placed in front of the mat occupied by the participants so that all participants can move onto it without touching the floor. The free mat is then moved forwards.
The group moves in this way until it reaches the turning point (both mats have passed the colouring stick). If a participant touches the ground on the way, the whole group must return to the starting point and start the course all over again. If the course is successfully completed, one person is transported on the mat on the way back.
It is important to remember that the second mat must also be transported back to the start; the group can transport one person on both mats or the second mat can be carried back separately.
The relay form is repeated until every participant in the group has been transported once on a mat (or define a certain number of participants for the transport due to the time conditions).

In the field, committee tents can be used instead of mats.

Material

Per group:
2 painting sticks
2 soft mats (small)

In the grounds:
2 committee tents

Stockpiling

Increase pulse

06:00
Auxiliary means
Ball, Swedish box
Organization

Group work

2 teams

View
Topic description

All balls are distributed in the centre of the playing area (e.g. in vaulting box elements, hoops or on soft mats). The groups start behind their baseline and try to fill their depot (e.g. vault elements, tyres or soft mats) with balls after the start signal. Only one ball may be transported per run (if necessary, define the method of transporting the ball: carrying, bouncing, dribbling or rolling). Which group has collected more balls after a certain time?

Variant:
As soon as the supply of balls in the centre has been used up, balls can be stolen from the other team's storage area.

Material

8 Swedish box parts
x balls (various)
1 stopwatch

Wall ball

Increase pulse

00:00
Auxiliary means
Ball (floorball), Ball (futsal/football), Stick (floorball)
Organization

Group work

2 teams

View
Topic description

Two teams play against each other in a limited playing area. A point is scored when a pass is received by a team-mate via the wall. The rules of the respective game form naturally apply (futsal/football, floorball).

Material

Participants:
1 stick ►floorball

2 walls
1 ball ►floorball, futsal/football
4 marking cones/caps ►field boundary (optional)
x playing ribbons/bibs ►team identification

Wall ball

Increase pulse

08:00
Auxiliary means
Ball, Ball (basketball), Ball (foam/softball), Ball (FooBaSKILL), Ball (handball), Ball (volleyball), Exercise ball
Organization

Group work

2 teams

View
Topic description

Two teams play against each other on a limited playing field. A point is scored when a pass via the wall is caught by a team-mate. Bouncing with the ball is not permitted and the number of steps (e.g. maximum of 3 steps) with the ball is limited (optional: change of possession if the ball falls to the ground).

Variant I:
A point is scored if the ball (gym ball is not suitable for this type of game) is passed via the ground to the opponent's wall (define height if necessary) without an opponent subsequently catching the ball. A point is scored if the ball (gym ball is not suitable for this form of play) is played via the floor to the opponent's wall (possibly define height) without an opponent being able to catch the ball afterwards (ball: floor-wall-floor = point).
Variant II:
The ball must be pressed against the wall by a player to score a point.

Material

2 walls
1 ball (e.g. basketball, handball, volleyball, gymnastics ball)
4 marking cones/caps ►court boundary (optional)
x playing ribbons/bibs ►team identification

Wall ball

Increase pulse

08:00
Auxiliary means
Ball (Intercross/Lacrosse), Stick (Intercross/Lacrosse)
Organization

Group work

2 teams

View
Topic description

Two teams play against each other in a limited playing area. A point is scored when a pass is caught by a teammate via the wall.

The following rules apply to the game:

  • The ball may only be handled with a stick. A player may hold the ball in the basket for a maximum of 5 seconds.
  • If a ball lands out of bounds, the player who puts the ball back into play can either run into the court with the ball or play a pass from the sideline (observe the 5-second rule).
  • If the ball falls to the floor, players have the option of picking it up with their stick or "covering" it. To cover the ball, cover it with the basket of the stick. After covering the ball with the basket, the opponents must keep a distance of 3 metres and the player with the ball must make a pass (it is not possible to continue running after the "cover").
  • An attack must be executed within 30 seconds.
  • Intercrosse is played without contact between body/body and body/stick.
  • The player with the ball may only run or stand (star step allowed). Walking is prohibited. When running, the stick must be held in both hands. Catching, throwing or "covering" is permitted with one hand.
  • The ball may not be touched with the hand.
Material

Per participant:
1 stick ►intercrosse/lacrosse

2 walls
1 ball ►intercrosse/lacrosse
4 marking cones/caps ►field boundary (optional)
x playing ribbons/shims ►team identification

Wall ball

Increase pulse

00:00
Auxiliary means
Ball (Smolball), Racket (Smolball)
Organization

Group work

2 teams

View
Topic description

Two teams play against each other in a limited playing area. A point is scored when a pass via the wall is caught by a teammate with a racket.

The following rules apply to the game form:

  • The ball, which is balanced on the racket, may be carried a maximum of 4 steps and must then be passed immediately.
  • The ball may be touched a maximum of 4 times before it is played on.
  • The ball at rest on the racket, without the player moving, may be held for a maximum of 4 seconds.
  • The ball may not be covered with the racket or the body, but must be played on immediately.
  • It is not permitted to actively play the ball with the foot or lower leg, with the hand, arm or head (free hit).
  • If the ball leaves the playing field, it is brought back into play by a free hit from the opposing team at the place of action.

Variant:
A point is scored if the ball is played via the floor to the opposing wall (possibly define height) without an opponent being able to catch the ball afterwards (ball: floor-wall-floor = point).

Material

Per participant:
1 bat ►smolball

2 walls
1 ball ►smolball
4 marking cones/caps ►field boundary (optional)
x playing ribbons/bibs ►team identification

Dice tasks

Increase pulse

06:00
Auxiliary means
Cube
Organization

Group work

4-6 participants per group

View
Topic description

Each group is given a dice and a task sheet (e.g. 1 = 1 lap of running rw, 2 = 2 laps of running vw, 3 = 3 x prone position followed by a stretch jump, 4 = 4 press-ups, 5 = 5 jumping jacks, 6 = 6 trunk bends). The number rolled by one group member is performed by the whole group. Which group is the first to fulfil all the tasks and cross them off on the task sheet? Rolling a number multiple times means that the task is performed again each time.

Material

Per group:
1 task sheet
1 dice
Writing materials

Dice relay

Increase pulse

04:00
Auxiliary means
Cube
Organization

Group work

4-5 participants per group

View
Topic description

At the start, each runner throws the dice to determine the number of obstacles (e.g. colouring stick, marker cone, cones) they have to pass. The luck factor is therefore a significant factor in this type of relay. The next runner can throw the dice as soon as the starting runner is back at the starting position.

Material

Per group:
7 colouring sticks
1 cube

Wurfstand

Increase pulse

06:00
Auxiliary means
Marking cones/caps, Swedish box
Organization

Group work

3-4 participants per group

View
Topic description

Each group throws at a can pyramid (e.g. standing on a Swedish box). There are two running rounds, a large main round and a smaller penalty round. The first participant in each group runs the main round before throwing balls at the cans. Three throws are "free", for each additional throw a penalty lap must be completed first. After all the cans have been hit, the next participant in the group starts the main round (during which time the person in front of them sets up the throwing stand again) before throwing at the cans. Which team is the first to complete a round?

Variant I:

Additional exercises can be defined for the waiting participants (e.g. forearm support or sitting on the wall)

Variant II:

Each participant only has a limited number of throws at the can pyramid (e.g. 6 attempts). After the attempts, any rifle still standing results in a penalty round before being handed over to the next participant.

Variant III:
The can pyramid is replaced by another target:

  • inverted box
  • mature
  • mat
  • painting stick

Possible throwing object:

  • Indiaca
  • Howler
  • Frisbee
  • Maturity

Variant IV:
Add obstacles (equipment from the MZH) to the main or penalty round.

Material

Per group:
1 Swedish box
10 cans (or similar)
6 marking cones

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