Exercises (3107)
Volleyball: Upper pass - conveyor belt
Forms of play / exercises
Group work

Half of the tn (red) line up sideways on a line about 1-2 metres apart. The other half of the teammates (blue), equipped with a volleyball, line up in a column of one at a distance of 2-3 metres from the front teammate of the first group. The teammates in the blue group now play an upward pass one after the other to the first teammate in the red group, who plays the ball straight back using the upward pass. After each pass, the teammates in the blue group move by one until they have completed the whole row. They then join up again at the front. Switch groups
.Per group of 2:
1 volleyball
Volleyball: Upper pass - in pairs
Forms of play / exercises
Partner work
After a brief instruction from the sports leader on the top pass, the participants perform the following exercises in teams of two:
- Throw the volleyball to each other inaccurately (too short, too long, etc.) Partner must catch the ball over their head before it falls to the floor.
- Pass the ball to each other with the top pass; in between, pass the ball to yourself once each time.
- Top pass to partner A, partner A passes the ball up to himself several times (juggling) while B quickly touches A's shoes and returns to his place. Now he receives an upper pass and must juggle the ball until A has touched his shoes, etc.
- Direct upper pass in pairs. Play together with the most accurate passes possible.
Per group of 2:
1 volleyball
Stockpiling
Increase pulse
Group work
2 teams
All balls are distributed in the centre of the playing area (e.g. in vaulting box elements, hoops or on soft mats). The groups start behind their baseline and try to fill their depot (e.g. vault elements, tyres or soft mats) with balls after the start signal. Only one ball may be transported per run (if necessary, define the method of transporting the ball: carrying, bouncing, dribbling or rolling). Which group has collected more balls after a certain time?
Variant:
As soon as the supply of balls in the centre has been used up, balls can be stolen from the other team's storage area.
8 Swedish box parts
x balls (various)
1 stopwatch
Weapons range orienteering
Orienteering
Single run or 2/3 groups
Posts (some of which are fixed) are distributed around the weapons range, which the participants approach individually or in small groups with/without a map. The Waffenplatz orienteering run is particularly suitable for familiarising participants with the terrain (practice form), but can also be carried out as a competition form.
There are various options for carrying out the orienteering run:
- Line run:
The posts are approached in numerical order using a map. To ensure that not all participants run in the same direction at the start, the first control is marked on the orienteering map. - Numbered run:
According to the 1st marked control, all even or odd controls are approached using a map. Depending on the time conditions, the 3-way rule could also be an option. - Memory run:
A poster with all the marked controls is displayed at the start. The participants memorise a route and try to collect the controls. Depending on how many posts the participants can memorise, they have to return to the starting position sooner or later to take another look at the map. - Filling station run:
A poster with all the posts is displayed at the start and at some posts. After the start, each participant orientates themselves at the "petrol stations" about the control locations. - Star run:
The start forms the centre of the run. Each control is approached individually (in a star shape) (variant: clockwise or anti-clockwise). After each control, the runners return to the centre before moving on to the next control (if necessary, have the controls checked by the sports director). The controls can be approached using a map or the runners must memorise the route using a poster (cf. memory run).
Variant:
Run in groups of 2 (3). The person in front holds the map (except for the memory run) and runs to the next control. The person behind observes the running behaviour of the person in front and gives feedback on the running style. The roles are swapped at each control point. Of course, this form of exercise requires a prior introduction to the topic of running style analysis by the sports leader.
Orienteering posts (permanently mounted, but always checked, or for unplugging)
2-3 Wpl-OL posters (only necessary for memory, petrol station and possibly star run)
1 stopwatch
Participant/group:
1 orienteering map (prepared in advance by sports director)
1 running map form 30.063
(depending on the variant, e.g. line and number run, mark the first controls on the different running maps beforehand)
Variation of the exercise:
1 poster "Running error pictures"
Wall Drill 2 (Switch)
Power
Individual work
Wall Drill 3 (Double Switch)
Power
Individual work
Wall Drill 4 (Continuous Switch)
Power
Individual work
Wall Jump (360 degrees)
Parkour
Individual work
Approach at a 45 degree angle to the wall, jump high against the wall, push off with one or both feet on the wall, (360 degree) turn (over the shoulder facing away from the mat ► indoor variant), two-legged landing.
Variants:
Landing with roll;
540 degree turn in the air.
1 wall
1 soft mat (large) ►Indoor version
Indoor post setup:
Place a large soft mat on a wall.
Wall Run I
Parkour
Individual work
Approach at a 45 degree angle, jump off the obstacle (vaulting box element ► indoor version) with the leg facing away from the wall and push off from the wall with the leg facing the wall for a safe landing (on the soft mat ► indoor version).
Make it easier:
To improve the grip on the wall, a small soft mat can be set up at the point of contact with the wall from which the participants can push off.
Variant:
Higher obstacle (if necessary, support yourself with your hand on the obstacle as an aid).
1 vaulting box element ► indoor version
1 soft mat (small) ► indoor version
1 wall
Indoor post setup:
Place a vaulting box element on a wall (long edge pointing upwards), place a soft mat behind it.
Outdoor:
Place an obstacle (or participant) on a wall.
Wall Run II
Parkour
Individual work
Approach at a 45 degree angle, jump off in front of the vaulting box with the leg facing away from the wall and push off from the wall over the box with the leg facing the wall, landing on the soft mat.
Make it easier:
To improve the grip on the wall, a small soft mat can be set up at the point of contact with the wall from which the participant can push off.
Variant I:
After the jump, support yourself on the vaulting box with the hand facing away from the wall. Walk over the vaulting box with your feet.
Variant II:
After the jump, support yourself on the vaulting box with your hand facing away from the wall. Walk along the wall with your feet.
1 swing box
1 soft mat (small)
1 wall
Post structure:
Place the swing box (4 elements incl. top section) against a wall, place a soft mat behind it.
Wall Run III
Parkour
Individual work
Approach at a 45-degree angle to the wall, jump off with the leg facing away from the wall (in front of the large soft mat ► indoor version), take as many steps as possible against the wall, then push off strongly to land (on the small soft mats ► indoor version).
1 soft mat (large) ► indoor version
2 soft mats (small) ► indoor version
1 wall
Indoor post setup:
Place a large soft mat (lengthwise) on the hall wall, behind it place two small soft mats.
outdoor:
One wall (with grass surface if possible)
Wall Run IV
Parkour
Individual work
Approach at a 45 degree angle, jump off with the leg facing the wall, the hand facing away from the wall turned forwards (fingers pointing away from the wall), support on the horse, run over both walls (2 steps on the first wall, 1 step on the second wall), jump into the standing position.
1 pommel horse
1 wall corner
Post setup:
Place the pommel horse in a corner of two walls.
Wall header
Stimulate circulation
Group work
2 teams
Two teams play against each other in a limited playing area. A point is scored if the ball can be played against the opponent's wall with the head after a pass. Bouncing with the ball is not allowed and the number of steps with the ball is limited (e.g. maximum 3 steps).
Optional: Change of possession when the ball falls to the ground.
Variant:
The ball must be caught by a teammate after the wall header for a point to be scored.
2 walls
1 ball ►futsal/football (volleyball, softball, foam ball)
x game ribbons/leaflets ►team identification
Wall ball
Stimulate circulation
Group work
2 teams
Two teams play against each other in a limited playing area. A point is scored when a pass is received by a team-mate via the wall. The rules of the respective game form naturally apply (futsal/football, floorball).
Participants:
1 stick ►floorball
2 walls
1 ball ►floorball, futsal/football
4 marking cones/caps ►field boundary (optional)
x playing ribbons/bibs ►team identification
Wall ball
Stimulate circulation
Group work
2 teams
Two teams play against each other on a limited playing field. A point is scored when a pass via the wall is caught by a team-mate. Bouncing with the ball is not permitted and the number of steps (e.g. maximum of 3 steps) with the ball is limited (optional: change of possession if the ball falls to the ground).
Variant I:
A point is scored if the ball (gym ball is not suitable for this type of game) is passed via the ground to the opponent's wall (define height if necessary) without an opponent subsequently catching the ball. A point is scored if the ball (gym ball is not suitable for this form of play) is played via the floor to the opponent's wall (possibly define height) without an opponent being able to catch the ball afterwards (ball: floor-wall-floor = point).
Variant II:
The ball must be pressed against the wall by a player to score a point.
2 walls
1 ball (e.g. basketball, handball, volleyball, gymnastics ball)
4 marking cones/caps ►court boundary (optional)
x playing ribbons/bibs ►team identification
Wall ball
Stimulate circulation
Group work
2 teams
Two teams play against each other in a limited playing area. A point is scored when a pass is caught by a teammate via the wall.
The following rules apply to the game:
- The ball may only be handled with a stick. A player may hold the ball in the basket for a maximum of 5 seconds.
- If a ball lands out of bounds, the player who puts the ball back into play can either run into the court with the ball or play a pass from the sideline (observe the 5-second rule).
- If the ball falls to the floor, players have the option of picking it up with their stick or "covering" it. To cover the ball, cover it with the basket of the stick. After covering the ball with the basket, the opponents must keep a distance of 3 metres and the player with the ball must make a pass (it is not possible to continue running after the "cover").
- An attack must be executed within 30 seconds.
- Intercrosse is played without contact between body/body and body/stick.
- The player with the ball may only run or stand (star step allowed). Walking is prohibited. When running, the stick must be held in both hands. Catching, throwing or "covering" is permitted with one hand.
- The ball may not be touched with the hand.
Per participant:
1 stick ►intercrosse/lacrosse
2 walls
1 ball ►intercrosse/lacrosse
4 marking cones/caps ►field boundary (optional)
x playing ribbons/shims ►team identification
Wall ball
Stimulate circulation
Group work
2 teams
Two teams play against each other in a limited playing area. A point is scored when a pass via the wall is caught by a teammate with a racket.
The following rules apply to the game form:
- The ball, which is balanced on the racket, may be carried a maximum of 4 steps and must then be passed immediately.
- The ball may be touched a maximum of 4 times before it is played on.
- The ball at rest on the racket, without the player moving, may be held for a maximum of 4 seconds.
- The ball may not be covered with the racket or the body, but must be played on immediately.
- It is not permitted to actively play the ball with the foot or lower leg, with the hand, arm or head (free hit).
- If the ball leaves the playing field, it is brought back into play by a free hit from the opposing team at the place of action.
Variant:
A point is scored if the ball is played via the floor to the opposing wall (possibly define height) without an opponent being able to catch the ball afterwards (ball: floor-wall-floor = point).
Per participant:
1 bat ►smolball
2 walls
1 ball ►smolball
4 marking cones/caps ►field boundary (optional)
x playing ribbons/bibs ►team identification
Wall ball
Stimulate circulation
Individual work
The participant stands in front of a wall and performs various tasks specified by the sports instructor. The exercises should be performed with both the stronger and weaker side.
- Wall passes with the forehand and backhand (direct or bounce the ball on the floor before hitting; distances vary).
- Overhead balls: the ball hits the ground in front of the wall so that it then bounces back in a high arc and can be hit to the ground again over the head.
- From a shorter distance, play the ball against the wall behind the back, catch the ball with the racket and pass it again behind the back and against the wall (no ground contact of the ball).
Participant:
1 bat ►smolball
1 ball ►smolball
Wall ball
Increase pulse
Group work
2 teams
Two teams play against each other in a limited playing area. A point is scored when a pass is received by a team-mate via the wall. The rules of the respective game form naturally apply (futsal/football, floorball).
Participants:
1 stick ►floorball
2 walls
1 ball ►floorball, futsal/football
4 marking cones/caps ►field boundary (optional)
x playing ribbons/bibs ►team identification
Wall ball
Increase pulse
Group work
2 teams
Two teams play against each other on a limited playing field. A point is scored when a pass via the wall is caught by a team-mate. Bouncing with the ball is not permitted and the number of steps (e.g. maximum of 3 steps) with the ball is limited (optional: change of possession if the ball falls to the ground).
Variant I:
A point is scored if the ball (gym ball is not suitable for this type of game) is passed via the ground to the opponent's wall (define height if necessary) without an opponent subsequently catching the ball. A point is scored if the ball (gym ball is not suitable for this form of play) is played via the floor to the opponent's wall (possibly define height) without an opponent being able to catch the ball afterwards (ball: floor-wall-floor = point).
Variant II:
The ball must be pressed against the wall by a player to score a point.
2 walls
1 ball (e.g. basketball, handball, volleyball, gymnastics ball)
4 marking cones/caps ►court boundary (optional)
x playing ribbons/bibs ►team identification
Wall ball
Increase pulse
Group work
2 teams
Two teams play against each other in a limited playing area. A point is scored when a pass is caught by a teammate via the wall.
The following rules apply to the game:
- The ball may only be handled with a stick. A player may hold the ball in the basket for a maximum of 5 seconds.
- If a ball lands out of bounds, the player who puts the ball back into play can either run into the court with the ball or play a pass from the sideline (observe the 5-second rule).
- If the ball falls to the floor, players have the option of picking it up with their stick or "covering" it. To cover the ball, cover it with the basket of the stick. After covering the ball with the basket, the opponents must keep a distance of 3 metres and the player with the ball must make a pass (it is not possible to continue running after the "cover").
- An attack must be executed within 30 seconds.
- Intercrosse is played without contact between body/body and body/stick.
- The player with the ball may only run or stand (star step allowed). Walking is prohibited. When running, the stick must be held in both hands. Catching, throwing or "covering" is permitted with one hand.
- The ball may not be touched with the hand.
Per participant:
1 stick ►intercrosse/lacrosse
2 walls
1 ball ►intercrosse/lacrosse
4 marking cones/caps ►field boundary (optional)
x playing ribbons/shims ►team identification
Wall ball
Increase pulse
Group work
2 teams
Two teams play against each other in a limited playing area. A point is scored when a pass via the wall is caught by a teammate with a racket.
The following rules apply to the game form:
- The ball, which is balanced on the racket, may be carried a maximum of 4 steps and must then be passed immediately.
- The ball may be touched a maximum of 4 times before it is played on.
- The ball at rest on the racket, without the player moving, may be held for a maximum of 4 seconds.
- The ball may not be covered with the racket or the body, but must be played on immediately.
- It is not permitted to actively play the ball with the foot or lower leg, with the hand, arm or head (free hit).
- If the ball leaves the playing field, it is brought back into play by a free hit from the opposing team at the place of action.
Variant:
A point is scored if the ball is played via the floor to the opposing wall (possibly define height) without an opponent being able to catch the ball afterwards (ball: floor-wall-floor = point).
Per participant:
1 bat ►smolball
2 walls
1 ball ►smolball
4 marking cones/caps ►field boundary (optional)
x playing ribbons/bibs ►team identification
Alternating jump on an object
Power
Individual work



Stand with one leg on the tyre and one on the floor, alternating the foot position as you jump.
Attention:
Keep your upper body upright, cushion your landing.
Lighten:
Start the exercise standing in front of the object, alternating one foot on the object and back to the starting position (no jumps - similar to climbing stairs); choose a lower element; lower cadence.
Harden:
Higher cadence; additional weight (on the feet); jump on the tyre (helmet) upwards to change legs.
1 tyre (10DM)
1 tyre (DURO)/helmet ► Make the exercise easier
2 weight cuffs/1 weight waistcoat ► Make the exercise more difficult (additional weight)
Alternating jump on an object
Power
Individual work


Stand with one leg on the long bench/swinging box top and the other leg on the floor. Alternate the foot position during the jump.
Caution:
Keep your upper body upright, cushion the landing.
Lighten:
Start the exercise standing in front of the element, alternating one foot on the object and back to the starting position (no jumps); choose a lower element; lower cadence.
Harden:
Select a higher element; higher cadence; additional weight (on the feet); jump on the element to change legs.
1 long bench
1 vaulting box top section ► Easier exercise (position)
2 vaulting box elements (incl. top section) ► More difficult exercise (position)
2 weight cuffs/1 weight waistcoat ► More difficult exercise (additional weight)
Competition
Obstacle course in the hall
The obstacle course in the hall is set up in the specified standard size (volleyball court). All participants complete at least two runs for time (competition format according to technical instructions). Depending on the time conditions, additional runs may be guaranteed (voluntary).
11 stakes
10 soft mats (small)
1 soft mat (large)
3 vaulting boxes
3 long benches
1 parallel bars
2 horses
2-3 stopwatches
1 competition sheet (for noting down times)
1 flipchart (optional for noting down times)