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Exercise collection

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Exercises (3161)

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FlowFit (Part 3)

Mobilisation of the joints / dynamic stretching

00:06
Auxiliary means
Without aids / classic / own body weight
Body part
Whole body
Organization

Individual work

FlowFit - complete exercise sequence (film)

Pictures
View
Topic description

From the deep squat position, shift the weight of your upper body forwards so that you can bring your outstretched arms to the floor. From this position, move one foot further forwards to place it next to the supporting hand (place the foot on the same side of the body as close as possible to the edge of the hand). The other leg is moved backwards and supported on the tip of the toe. At the same time as the leg position is shifted, the upper body/weight is shifted so that the arms are perpendicular to the floor. Now swap the leg position by jumping off with both legs. Then bring the back leg back next to the other leg, straighten the upper body and release the hands from the floor to return to the deep squat position. Finally, straighten your legs to stand upright.

Lighten up:
Support your arms on a raised surface (e.g. bench or large stone).

Material

No material required

  • FlowFit.pdf

FlowFit (Part 4)

Mobilisation of the joints / dynamic stretching

00:18
Auxiliary means
Without aids / classic / own body weight
Body part
Whole body
Organization

Individual work

FlowFit - complete exercise sequence (film)

Pictures
View
Topic description

From the deep squat position, shift the weight of your upper body forwards so that you can bring your outstretched arms to the floor. From this position, move one foot further forwards to place it behind the supporting hand (same side of the body - knee at the elbow). The other leg is extended backwards and supported on the tip of the toes. At the same time as shifting the leg position, the upper body/weight is shifted so that the arms are perpendicular to the floor. From this position, release the front foot from the floor and move the outer instep of the foot towards the knee of the other leg extended backwards. At the same time, turn the upper body out so that you reach the seat, placing the foot of the bent leg flat on the floor and the outstretched leg also flat on the floor (the instep of the bent leg is finally on the outside of the knee of the outstretched leg - the legs are crossed). During this movement, the hand on the body side of the bent leg is also lifted off the floor and the elbow is brought to the bent knee. In a seated position, with one leg pointing forwards and the other knee pointing vertically upwards, turn the upper body further out to look backwards. The hand grasps the bent knee and pulls it back to the side of the foot placed on the floor. Reverse the sequence of movements to return to the squat position. Now perform the exercise on the other side. Return to the deep squat position and finally straighten your legs to stand upright.

Material

No material required

  • FlowFit.pdf

FlowFit (Part 5)

Mobilisation of the joints / dynamic stretching

00:06
Auxiliary means
Without aids / classic / own body weight
Body part
Whole body
Organization

Individual work

FlowFit - complete exercise sequence (film)

Pictures
View
Topic description

From the deep squat position, the weight of the upper body is shifted forwards so that the outstretched arms can be brought to the floor. Place your arms as close to your feet as possible. Jump off with both legs and stretch your legs backwards to get into the push-up position. Now press your thighs to the floor and at the same time look forwards at an angle (hollow back position). Again in a jump, bring your legs back to your arms to return to the deep squat position. Finally, straighten your legs back to the standing position.

Caution:
Do not allow your pelvis to sag in the push-up position (actively tense your torso) so that your legs and upper body practically form a line.

Lighten up:
Do not move your legs while jumping, but rather move one leg after the other backwards or forwards. Support your arms on a raised surface (e.g. bench or large stone).

Material

No material required

  • FlowFit.pdf

FlowFit (Part 6)

Mobilisation of the joints / dynamic stretching

00:16
Auxiliary means
Without aids / classic / own body weight
Body part
Whole body
Organization

Individual work

FlowFit - complete exercise sequence (film)

Pictures
View
Topic description

From the deep squat position, alternate between moving one arm backwards to get into the inverted quadruped position (chest pointing upwards). Actively push your pelvis upwards so that your upper body and thighs practically form a line. Lower the pelvis again and bring one arm after the other back between the knees back into the squatting position. Perform the exercise again, but this time change the starting side (arm that is first moved backwards or forwards). Return to the deep squat position, then straighten your legs back to standing.

Caution:
Centre one arm between your knees and move the other to the side in a semi-circle to support the rotation/twist of the upper body (momentum) to return to the squat position.

Lighten the load:
Support your arms on a raised surface (e.g. bench or large stone).

Material

No material required

  • FlowFit.pdf

FlowFit (Part 7)

Mobilisation of the joints / dynamic stretching

00:12
Auxiliary means
Without aids / classic / own body weight
Body part
Whole body
Organization

Individual work

FlowFit - complete exercise sequence (film)

Pictures
View
Topic description

From the deep squat position, drop back onto your back. The arms are bent and the hands are brought to the floor next to the head, the legs are also bent and pointing diagonally forwards. In a flowing sequence of movements, push yourself off the floor with your hands and bring your legs forwards to the floor again (lift your upper body off the floor and straighten up). When standing up, however, only one leg is placed on the floor at first, with the other leg still pointing forwards. Only when you assume the deep squat position is the leg that was initially raised off the floor also lowered. Now perform the exercise on the other side (place the other leg on the floor first when standing up). Return to the deep squat position and finally straighten your legs to a standing position.

Caution:
Knee of the training leg should remain as centred as possible over the foot when standing up.

Easier:
Arms support the movement more clearly (more momentum); the almost extended free leg is brought to the ground with the heel to support the standing up movement.

Harder:
Use less momentum (hardly any support from the arms).

Material

No material required

  • FlowFit.pdf

FlowFit: Explanation of the exercises

Introduction/Info

05:00
Organization

FlowFit - complete exercise sequence (film)

View
Topic description

The instructor explains the 7 exercises to the participants, which comprise a complete exercise sequence (flow). The correct execution and possible misalignments/error patterns are pointed out.

The individual exercises are demonstrated by the sports instructor, after which the participants can try out the exercises themselves (possibly working with the add-on method: Exercise 0, exercise 1, exercise 0+1, exercise 2, exercise 0+1+2 etc.)

Material

1 flipchart with a sketch of the exercise

  • FlowFit.pdf

Escape catch

Stimulate circulation

03:00
Auxiliary means
Without aids / classic / own body weight
Organization

Group work

Groups of 2-3

View
Topic description

Groups of 3 are formed (number the participants per group). As soon as the sports leader calls out one of the numbers 1-3, the group member concerned becomes the catcher and tries to catch the other two participants. Whoever is caught within a certain time performs an additional task (e.g. push-ups, stretch jumps, etc.). The groups can be reshuffled from time to time.

Variant:
Perform the same game as a partner exercise.

Material

No material required

FooBaSKILL

Games / Tournament

00:00
Auxiliary means
Ball (FooBaSKILL), Swedish box
View
Topic description

Game idea:
Two teams play against each other. On one side of the pitch there are two Swedish boxes, each with a Molankegel or the FooBaSKILL goal on top, which serve as football goals. Football is played on this half. There is a basketball hoop on the other half, where normal basketball is played. In the centre of the hall, the players switch from one sport to the other. In the second half, the roles are swapped. The aim is to score the most points.

Scoring:
Football:

  • 1 point: The ball touches the bottom of the Swedish box (wooden structure). The players can aim at 360° of the box.
  • 2 pts: The ball touches the bottom of the Swedish box and is stopped (intercepted) by the player of the same team or the kicker himself with the sole of his shoe before it crosses the centre line (second offensive intention in football). Only one point is awarded if a defender intercepts the ball.
  • 3 points: The ball brings down the juggernaut or goes through the FooBaSKILL goal.
  • 0 points: No point is awarded if the ball touches the top of the box. The game continues without interruption.

Basketball:

  • 1 point: The ball bounces off the basketball board without touching the ring and falls to the ground.
  • 2 points: The ball bounces off the basketball board without touching the ring and is caught by another team member with both hands before falling to the floor (offensive rebound in basketball).
  • 3 points: The ball is kicked into the basket.
  • 0 points: No point is awarded if the ball touches the hoop (play continues without interruption) or if the ball touches the back of the basketball board, the edge of the board or the supporting structure (counts as a fault) or if the ball bounces against the basketball board without touching the hoop and is caught by the opposing team with two hands before it touches the floor (play continues without interruption).

Pitch:
22 x 42 metres (with indoor walls)

Number of participants:
4:4 (or 5:5)

Rules of the game:
The kick-off at the start of the game and at the start of the second half takes place in the middle of the pitch with a bounce ball, as in basketball. The ball must be tapped by one of the two players in the centre circle to a teammate. The other players spread out freely across the entire pitch, but outside the circle.

After a point has been scored in football or basketball, the ball is played as quickly as possible. This happens at the point where the ball is seized by the defender. The kick-off takes place immediately with a pass.

The basic rules of classic indoor football and basketball apply.

In the event of an infringement of the rules, play continues with a throw-in at the place where the mistake was made. In the event of a shot at the football goal with the intention of overturning the goal cone or hitting the FooBaSKILL goal, the ball must not exceed the height of these elements. If this happens anyway, it is a fault and the ball goes to the defending team.

Tackling in the FooBaSKILL is prohibited.

It is a fault if:

  • The ball touches the hall ceiling or other suspended equipment.
  • The ball touches the edge of the basketball board.
  • The ball touches the back of the basketball board or the supporting structure.

The walls of the sports hall are part of the playing court. It is permitted to play with the walls in both football and basketball. It is allowed to give yourself a pass against the wall; to give your partner a pass against the wall; to score a goal using the walls.

The duration of the match is twice five minutes. During the first half, one team attacks in football and defends in basketball. In the second half, the roles are reversed.

FooBaSKILL: Dribbling, passing with a basket shot as a finish

Forms of play / exercises

10:00
Auxiliary means
Ball (basketball)
Organization

Group work

View
Topic description

The participants spread out in the corners of the pitch at the start of the exercise. The sequence of the exercise is as follows:

Two players (A1+B1 or A2+B2) perform the exercise together on one side along the entire length of the hall.

Player A1:

  1. Dribbling around the marker sticks (incl. change of hands)
  2. Pass to player B1
  3. Running around the marker change of hands)
  4. Pass to player B1
  5. Run around the marker, demand and receive the pass
  6. Finish with a lay-up
  7. Settle into the line of players opposite the starting point (new player B1)

Player B1:

  1. Sprint to the mark (note timing to player A1)
  2. Claim and receive the ball
  3. Pass into the run of player A1
  4. Chase after player A1 to secure the ball after he has finished (rebound)
  5. Join the column on the opposite side (new player A2)

Player A2: Analogue to player A1, but becomes player B2 after the exercise

Player B2: Analogue to player B1, but becomes player A1 after the exercise

The players therefore rotate in an anti-clockwise direction.

Material

Pitch:
12 colouring sticks
2 marking cones
x basketballs

FooBaSKILL: Foosball

Forms of play / exercises

08:00
Auxiliary means
Ball (basketball)
Organization

2 teams of 4-7 players each

View
Topic description

2 teams (4-7 players each) play against each other at their own target. The target is a hoop that is held horizontally in front of the vaulting box by a player standing on the vaulting box. The player may move the hoop towards the ball.

Goal: good teamwork.

Variant:
Target throws to the hoop may not be defended.

Material

Per 2 teams:
1 basketball
2 hoops
x game wristbands / overcoats ►team identification

FooBaSKILL: Passing relay with a basket shot as a finish

Forms of play / exercises

08:00
Auxiliary means
Ball (basketball)
Organization

Group work

View
Topic description

The participants pass the ball to each other in the specified form before the last player in the line puts the ball in the basket with a lay-up.

Passing sequence:

1. A-B Overhead pass

2. B-C Chest pass

3. C-D Floor pass

4. D-E Lateral curve pass (i.e. pass next to the body; with one or both hands)

5.i.e. pass next to the body; one- or two-handed)

5. E Finish with a lay-up

6. F Secure the ball, then line up with the ball in the column

7. A-F Move to the next position in order immediately after the action

Material

Per group:
5 colouring sticks
x basketballs

FooBaSKILL: Rebound

Forms of play / exercises

08:00
Organization

2 Teams with 3-4 Spieler

View
Topic description

Basketball game with 2 teams (3-4 players each) on one half of the court. Aim for the basket and two additional hoops. An oversized ball, e.g. a gym ball, is placed on the basketball hoop. 2 points can be scored if the basketball bouncing off the gym ball is caught as a rebound. 1 point is scored if the ball is placed in a hoop. This can be prevented by a defender putting his foot in the hoop. The attacker is the referee.

Objectives: Use of the rebound, opening up the game through additional scoring opportunities.

Variant I:
Change of possession after a point or when the ball is lost.

Variant II:
One team tries to score as many points as possible during 1-3 minutes and counts the points.

Material

Per half of the court:
1 basketball
1 basketball hoop
1 gym ball
2 hoops
x game wristbands / covers ► Team labelling

Football-Drill

Stimulate circulation

03:00
Auxiliary means
Without aids / classic / own body weight
Organization

Group work

The participants line up in several rows; front to the sports leader (distance between the participants to the front/back and to the side 2-3 metres).

View
Topic description

The participants line up in several rows at a sufficient distance from each other, facing the exercise leader. The participants trot loosely in place. If the sports leader stretches an arm out to the side, the participants move sideways in the respective direction. If the sports leader stretches his arms forwards or places them on his chest, this causes the participants to move backwards or forwards. Various exercises (stretch jump, prone position, rapid skipping in place for a few seconds, sit down/stand up or others) are integrated by signals from the sports leader (e.g. 1-4 whistles). After an exercise, the participants trot in place again until the next arm signal from the instructor.

Variant I:
The participants perform the movements in the opposite direction to that indicated by the instructor. The sports leader can make the drill even more difficult by making incorrect movements (including exercises).
Variant II:
The participants line up in a circle around the sports leader and move in a circle around him (note: not suitable for more than 20 participants).

Material

Sports director:
1 signal/hand whistle

Frisbee Ultimate

Games / Tournament

00:00
Auxiliary means
Marking cones/caps, Throwing disc (Frisbee)
View
Topic description

Game idea:
The team in possession of the frisbee tries to move it towards the targeted end zone. The opposing team tries to prevent this movement and force possession of the frisbee by means of a "turnover" (see rules of the game). The frisbee may only be moved by throwing it from one player to the other.

Scoring:
The aim is to catch the frisbee in the opposite end zone following a pass from a teammate and thus score a point.

Playing field:
Rectangular field with an end zone at each end. 64mx37m with 18m outdoor end zone, 40mx25m with 15m indoor end zone.

The pitch is bounded by cones. The connections between them form the side or out lines.

Number of ends:
7 against 7 outdoor, 5 against 5 indoor

Game rules:
At the start of the game and after each point, the teams line up on their end zone line. The team that starts or has just scored throws a high, long pass towards the opponent's end zone (throw-off). As soon as the disc is released, all participants may move freely on the field. The other team may pick up the disc and start the game.

The disc may be thrown in any direction. The player with the disc in his hands may neither walk nor run, only star steps are allowed. However, if the disc is caught during the race, the movement may be slowed down by the required number of steps. The disc may not be passed, but must move from A to B through the air. If the attackers are unable to catch the disc (disc touches the ground, flies out of bounds or the opponent intercepts it or knocks it to the ground), the defending team gains possession of the disc and attacks. This is referred to as a "turnover". There is no stoppage of play.

The defender covering the thrower must keep at least an arm's length away. Only one player may cover the thrower at a time; the next defender must be at least three metres away. The attacker must play the frisbee after a maximum of 10 seconds. To signal this, the defender counts the seconds out loud.

Body contact or tackling is not permitted. Each player is responsible for signalling an infringement of the rules. There is no referee. Fair play is therefore very important. If an attacker and a defender catch the disc at the same time, it belongs to the attacker.

After a successful point is scored, the teams switch sides. The team that scored the point then starts again with a throw-off towards the opposing team.

Frisbee Ultimate: Burning disc

Forms of play / exercises

15:00
Auxiliary means
Throwing disc (Frisbee)
Organization

2 Teams

View
Topic description

In a marked playing field, several markings are made along the outer lines. Two teams play against each other. One team (runner) has the task of completing a predetermined route from mark to mark as quickly as possible. To do this, one participant throws the disc from the drop point (e.g. tyre) and starts running. It is allowed to run until the field team (catcher) returns the disc to the dropping point and burns it there. If the runners are not at the firing point at the same time, they burn and have to return to the start without scoring any points (possibly incorporate additional exercises to shorten the waiting time). Each completed lap scores one point for the runners. If a runner rounds the course without stopping, the run counts double. The field team may not run with the disc, it may only be passed. The winner is the team that scores the most points in a given time (e.g. 2 x 6 minutes).

Variant I:
Only one runner is allowed at each mark. If there are two participants, one burns.

Variant II:
Play with two or more discs.

Material

Pitch:
1 frisbee
x colouring sticks
1 tyre

Frisbee Ultimate: Frisbee handball

Forms of play / exercises

10:00
Auxiliary means
Throwing disc (Frisbee)
Organization

2 Teams

View
Topic description

Two teams play against each other on a pitch with a frisbee on two goals. As in handball, the goal circles may not be entered. Unlike handball, however, no physical contact is allowed in this form of the game (one arm's length away from the thrower) and there is no goalkeeper. If the disc falls to the ground, the team that last touched the frisbee loses possession.

Material

Pitch:
1 frisbee
2 goals (handball/uni hockey goals or mats)
x cones (goal circles)

Frisbee baseball (Brennball)

Forms of play / exercises

20:00
Auxiliary means
Ball, Ball (Blitzball/Rugby/Football), Marking cones/caps, Throwing disc (Frisbee), Tyres
Organization

Group work

2 teams

View
Topic description

Two teams play against each other, with one group representing the throwing team and the other the catching team. The roles are swapped halfway through the game (define the number of throws or set a time). Two marker cones mark the throwing zone, behind which all players of team A line up. Four further marker cones (placed in a rectangle) symbolise the running track. Team B lines up along the entire running track within the playing field.

Two runners from team A get ready to throw. One player holds the rugby ball, the other the throwing disc. At the same time, they throw the ball into the pitch. After each throw, both participants run to the first marker cone on the running track. The players of team B try to get the throwing disc to the "burning point" (hoop) as quickly as possible. The second task of the field team is to line up in a column and pass the ball between their legs to the last player. The last player in the line is usually the player who placed the disc in the hoop. So if the disc is in the hoop, all field players have touched the ball and passed it between their legs to a team-mate, the entire team B shouts "Stop" as soon as the last player in the one-man column has received the ball. If the runners are not at a marker but on the track when the "stop" signal is given, they must return to the previous marker (any number of runners may be at the markers). The runners therefore decide for themselves at each marker whether they want to continue their run or wait (until the next throw of the other players to continue the run). The team receives one point for each completed run. The points are entered on the score sheet by the respective participant after the run (put a line behind the team name). If the ball or throwing disc is caught directly by the field team, the field team receives one point, which is noted on the score sheet by the sports director. Whichever team scores more points with the number of defined throws or within the specified time wins the game. The number of throws is the slightly fairer option to prevent the field team from suddenly starting to run out of time when the equipment is returned.

Variant:
If a runner is not at a marker when the "stop signal" is given, they must return to the start and line up with the throwers (or drop out completely and perform additional tasks at the edge of the field).

Material

6 marking cones
1 rugby ball
1 throwing disc (frisbee)
1 tyre
1 flipchart (evaluation)

  • Frisbee-Baseball.pdf

Frisbee Olympics

Orienteering

30:00
Auxiliary means
OL posts, Throwing disc (Frisbee), Tyres
Organization

Single run

View
Topic description

Frisbee-OL is a fun form of endurance training, as running is combined with Frisbee target throws and running to various posts.

The Frisbee is thrown at numbered tyres (Velopneus). If the tyre (Velopneu) is hit (contact is sufficient), the corresponding control can be approached and stamped on the run card. So that not all participants start with the same target or run to the same control, the first target can be marked on the run card, which must be hit first. After that, the targets can be chosen freely. One throw is available for the shorter distances up to the centre line, and two throws from the centre line onwards. If the attempts are unsuccessful, a penalty lap must be run around the marked field before the targets can be thrown at again. The Frisbee must be returned to the baseline before the control or the penalty lap is tackled. Each participant who moves within the marked field must ensure that they are not hit by a frisbee. Who will be the first to reach all the posts or the most posts in a certain time?

There are various ways to distribute the posts:

  • The posts are distributed within sight of the throwing field so that the participants can easily reach them (e.g. place numbered F-discs with a clamp on a grass field).
  • If the controls are out of sight of the throwing field, the participants are given a map/sketch of the controls (can be integrated on the map) in addition to a running map, which they can use to run to the controls.
  • A poster with the controls marked on it is attached to the throwing field. The participants memorise the route to the respective post (memory run).
Material

14-20 tyres/cycling tyres
14-20 orienteering posts (fixed, but controlled or for unplugging)/F-discs incl. Mini pole with pliers
6 fanjons/marking cones/caps/painting sticks
1 route tape
x throwing discs (frisbees)
1 stopwatch

1 poster with control overview (memory run)

Participant:
1 running map form 30.063
1 orienteering map; if control not in sight (prepared in advance by sports director)

Frontal and lateral raising and lowering of the arms while standing ► front raise/lateral raise (side raise)

Power

00:00
Auxiliary means
Dumbbell
Body part
Upper body
Muscle group
Chest muscles, Shoulder muscles
Organization

Individual work

Pictures
View
Topic description

Stand upright, arms extended downwards in front of your body with the dumbbells in your hands (hanging), the backs of your hands pointing forwards (overhand grip), raise your arms in the direction you are facing until they are horizontal (shoulder height, backs of hands pointing upwards), spread your arms out to the side from the holding position ("T" position), bring your arms back together in front of your head and lower them back to the starting position.

Attention:
Keep your back straight (possibly back against a wall), actively tense your core.

Lighten:
Less weight.

Harden:
More weight.

Material

2 dumbbells

  • 2Front_seitl_Anh_Senken_d_Arme_im_Stand_-_in.pdf
  • 2Lever_et_abaisser_les_bras_de_face_et_de_cote_en_pos_debout_-_in.pdf

Frontal and lateral raising and lowering of the arms in prone position ► front raise/lateral raise (side raise)

Power

00:00
Auxiliary means
Dumbbell, Flat bench
Body part
Whole body
Muscle group
Back muscles (below)
Organization

Individual work

Pictures
View
Topic description

Stomach position on the inclined flat bench, arms almost stretched out towards the floor (hanging), grasp a dumbbell with each hand (overhand grip, palms facing forwards). In one movement, raise your arms frontally to approximately chin height (palms facing down), spread your arms out to the side (T-position, arms parallel to the floor), then bring your arms to the floor (palms facing your body). Now perform the movement in reverse order: Raise your arms sideways, bring them together in front of your head, then lower your arms to the floor back to the starting position.

Attention:
Despite the reduced possibility of falsification due to the upper body being fixed on the incline bench, ensure that the movement is performed slowly and evenly (jerking the weights upwards always leads to poorer training results and increases the risk of injury).

Lighten:
Less weight.

Harden:
More weight.

Material

1 flat bench
2 dumbbells

Fruit salad

Stimulate circulation

04:00
Auxiliary means
Ball, Ball (basketball), Ball (floorball), Ball (FooBaSKILL), Ball (futsal/football), Ball (handball), Ball (Smolball), Racket (Smolball), Stick (floorball)
Organization

Group work

4 groups

View
Topic description

Four groups each spread out in a corner of a square (e.g. corners of a hall). The participants handle a ball there (dribbling or juggling is also possible). Each group chooses a "fruit name". If the sports leader calls out two "fruits", these two groups have to change/swap corners. On the command "fruit salad", all groups change corners diagonally.

Variant:
The sports leader can specify the type of ball guidance for moving from corner to corner (e.g. pinch the ball between the legs and bounce, roll the ball, guide the ball with the weaker leg only, etc.)

.
Material

Per participant:
1 stick ► Smolball, floorball
1 ball ► Basketball, FooBaSKILL, Futsal/Football, Handball, Smolball, Tchoukball, floorball

Football

Games / Tournament

00:00
Auxiliary means
Ball (futsal/football)
View
Topic description

Game idea:
Two teams with several outfield players and a goalkeeper each shoot the ball into the opponent's goal by attacking skilfully. Good defensive behaviour should prevent the opponent from scoring goals.

Scoring:
A goal is scored when the ball crosses the opponent's goal line in its entirety.

Playing field:
120 x 90m (maximum), or 90 x 45m (minimum).
The pitch size can be adjusted for sports lessons.

Number of participants:
11:11 (incl. one goalkeeper per team).
Adjust the number of players if the pitch size is changed.

Playing rules:
The game is opened at the start of each period by a kick-off by one team in the centre of the pitch. The same applies after a goal has been scored, whereby the team that has conceded a goal has the right to kick-off. The ball may be played with any part of the body except the arms. Within the penalty area (rectangular area with a width of 16.50 metres from the respective post and the same depth), the goalkeeper may take the ball in his hands. Handball and fouls (holding, clutching, punching, pushing, putting the leg down, kicking the legs, leaning, etc.) outside the penalty area are penalised with a direct free kick for the opposing team (i.e. possession of the ball at a distance of 9m from the opponent). If the offence takes place inside the penalty area, the opposing team is awarded a penalty from a distance of 11m from the goal.

If a player kicks the ball out of bounds over a touchline, the opposing team is awarded a throw-in, whereby the ball is thrown back into the field to a team-mate with a two-handed throw over the head from outside the touchline. If the ball leaves the field of play over the outer goal line, a goal kick (last touch of the ball by the attacker) or a corner kick (last touch of the ball by the defender) is awarded, depending on who last touched the ball.

Football/Futsal: Carousel

Forms of play / exercises

08:00
Auxiliary means
Ball (futsal/football)
Organization

Group work

View
Topic description

Simple standard pass and shot exercise: The players stand in both corners next to the goal. The foremost player runs in a high arc into the centre in front of the goal (around the marker stick). There he receives the ball from the other side and shoots (at the height of the two cones). The passer runs up next and shoots at the goal.

Variations:

  • Shooting at the empty goal or whoever has shot then stands in the goal themselves.

  • The sports leader can request different types of passes/shots (direct shots are also possible).

Material

Per group:
1 goal
x footballs
4 cones (incl. starting markers)
1 colouring stick

Football/Futsal: Pass

Forms of play / exercises

05:00
Auxiliary means
Ball (futsal/football)
Organization

Groups of 2

View
Topic description

Two participants face each other and pass the football to each other. The distances, types of pass and ball reception are varied (instep, outstep, full instep, direct play, etc.). After the static form, the participants move freely around the hall/grounds and pass the ball to each other while moving.

Material

Per group:
1 football

Football/Futsal: Passing in the group

Forms of play / exercises

06:00
Auxiliary means
Ball (futsal/football)
Organization

Group work

View
Topic description

All participants move freely around the hall/grounds. Within the group, the participants pass a football to each other. The exercise is then reorganised so that one group (e.g. blue) passes the ball to the other group (e.g. red) and in turn receives the ball from another group (e.g. green). The sports leader can integrate additional balls into the exercise.

Material

Per group:
1 football
4 additional balls
x wristbands / overcoats ►team identification

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