Exercises (3161)
Football/Futsal: Goalball
Forms of play / exercises
2 Teams
Two teams play against each other on a limited playing field. The team with the football tries to pass the ball between the goals (e.g. colouring sticks, cones or marker cones) as often as possible. The ball must be caught/received by a team-mate behind the goal. If the opposing team captures the ball, they can try to score goals.
Pitch:
8 goals
1 football
16 colouring sticks
16 cones
16 marker cones
x game ribbons / covers
Footsteps
Fighting and roughhousing games
Partner work
Two participants stand opposite each other and grab each other by the shoulders. The participants try to step on their opponent's feet. Who collects more kicks?
No material required
Futsal
Games / Tournament
Game idea:
Two teams with several outfield players and a goalkeeper each shoot the ball into the opponent's goal by attacking skilfully. Good defensive behaviour should prevent the opponent from scoring goals.
Scoring:
A goal is scored when the ball crosses the opponent's goal line in its entirety.
In the hall, long benches can also be used as goals. On the one hand, the bench can be turned over and the ball must be played between the seat and the support surface, or on the other hand, the bench can be tilted and a goal is scored when the ball is played against the seat surface.
Playing field:
22 x 42 metres (e.g. handball field or hall wall).
Number of participants:
5:5 (incl. one goalkeeper per team)
Game rules:
The game is opened at the start of each period by a face-off by one team in the centre of the field. The same applies after a goal has been scored, whereby the team that has conceded a goal has the right to kick-off. The ball may be played with any part of the body except the arms. Inside the penalty area, the goalkeeper may take the ball in his hands.
Any physical contact is considered a foul. Tackling - regardless of whether the ball is played or not - is also prohibited and results in a free kick for the opposing team. After a predetermined number of fouls (adapted to the length of the game), the opposing team is awarded a penalty for each additional foul.
Variation:
A penalty is awarded after three fouls, after which the number of fouls is reset to zero.
If a player kicks the ball out of bounds over a touchline, the opposing team gains possession of the ball. The ball is put back into play with a "kick-in" (no direct shots on goal allowed)
Memory run
Orienteering
Single run or 2/3 groups
In the terrain, the sports director distributes posts in advance, which the participants then run to individually or in small groups during the memory run. For this purpose, a poster (or several posters - depending on the number of participants) with all the posts marked on it is put up at the start. The participants memorise a route and try to collect the posts. Depending on how many posts the participants can memorise, they have to return to the starting position sooner or later to take another look at the map. The memory run is more suitable as a form of exercise than a competition. The map is distributed to the runners/groups before the start. For the memory run, each participant/group has a defined amount of time to find as many or all of the posts as possible.
OL posts (to be unplugged)
2-3 posters with post overview
1 (stop) clock
Participant/group:
1 running map form 30.063
1 bussole
Memory run
Leakage
Partner work
Groups of 2
Each participant draws two cards from the sports director. Various running routes are marked on the cards. The nine cones set up in a square must be run in a specific order. The participants form groups of 2 to run out. One participant shows their card to their partner, who then memorises the route and completes it by heart. The participant who has shown their card to their partner waits in place and checks their partner. During the check, the waiting participant performs some relaxation and/or stretching exercises independently. When the runner returns, they receive feedback from their partner as to whether they have run the course correctly. The roles are then swapped. Each participant completes a running route twice and has two times to perform some exercises.
Note: The running route serves as a cool-down and is therefore completed at a relaxed pace (trotting). If there are a large number of participants, 2 or more fields should be set up for space reasons.
x running cards
9 cones
Memory relay
Increase pulse
Group work
4-5 participants per group
A solution sheet (e.g. key words, a section of a poem, rules of the game, grade badges, etc.) is placed at the turning point of the relay. The runners run to the solution sheet and memorise as much information as possible so that it can be transferred to an answer sheet at the start. The next runner is therefore well advised not to start immediately, but to communicate with the previous runner in order to organise the solution process as ideally as possible. The group that is the first to complete the answer sheet correctly or is furthest along with the solution after a certain time wins the relay.
Per group:
1 solution sheet
1 answer sheet
Writing materials
Pulling an object towards you while standing ► row battle rope
Power
Individual work
Stand shoulder-width apart at the ends of the rope (facing the tyre), bend your knees slightly, grasp both ends of the rope with your hands and pull the tyre attached to the rope towards you. Once you have pulled the tyre up to your feet, sprint to the other side until the rope is taut again to restart the exercise.
Attention:
Keep your back straight.
Lighten:
Less weight/load.
Harden:
More weight/greater load.
1 rope/rope
1 tyre (DURO)
1 tyre (PUCH) ► Make the exercise easier
1 tyre (10DM) ► Make the exercise more difficult (additional weight)
Gehen ► suitcase carry
Power
Individual work
Grab an object (e.g. sandbag or rucksack) with each hand, keep your arms hanging next to your body and transport objects over a certain distance.
Attention:
Keep your back straight and your pelvis stable with every step, keep your shoulders fixed (press towards your hips).
Lighten:
Less weight/load.
Harden:
More weight/greater load.
2 combat backpacks/sandbags/dumbbells (medium weight)
2 combat backpacks/sandbags/dumbbells (light) ► Make the exercise easier
2 combat backpacks/sandbags/dumbbells (heavy) ► Make the exercise more difficult
Gehen ► suitcase carry
Power
Individual work

Take an object in one hand (e.g. military equipment or a combat rucksack), let your arms hang at the side of your body and carry the object over a certain distance.
Attention:
Keep your back straight, your pelvis stable with every step and your shoulders fixed (lower towards your hips).
Variant:
Hold an object in both hands.
Lighten:
Equipment approx. 5kg
Harden:
Heavier equipment (add 3 litres of water to the backpack)
Material per participant: Tenue CNK 420, 2 x material of approx. 5kg/10kg/15kg
Additional material: 2 fanjons, 2 PET bottles (1.5l)
Walking on an elevation
Power
Individual work

In the CNG 428 tenue, step onto a raised area (e.g. wall); start alternately with the left or right leg (support from a team mate is possible). Run back and forth without stepping off/losing your balance.
Lighten:
Without equipment;
Wider wall.
Harden:
With combat backpack;
Narrower wall.
Material per participant: Tenue CNG 428
Additional material: 1 wall/ruins (station 6 of the outdoor obstacle course)
Buttock rocker ► buttbounce
Coordination exercises
Individual work
Fasten the slackline over a long distance (12-15m) at a height of approx. 1m. Sit in an upside-down position so that your eyes and shoulders are aligned with the end point. From this position, rock downwards and upwards, with the momentum coming from the arms. You can touch the ground with your feet, but you should not actively push off, as the energy should come from the slackline.
Lighten the load:
Help a partner by holding their hand; a helper pushes the slackline down slightly while bobbing.
1 Slackline
Equal numbers: 2 against 2
Forms of play / exercises
Group work
Groups of 4 ► 2 vs. 2
Exercise description:
Players A and B pass a ball/disc to each other in a given space. Players C and D try to gain possession of the ball/disc themselves by intercepting the ball/disc in order to pass the ball/disc to each other. Which team has achieved more passes within a certain time? It is possible to change both partners and opponents regularly (more time required).
Variant:
Which team is the first to complete 10 passes in a row (= 1 point)?
Participant:
1 bat/stick ►intercross/lacrosse, smolball, floorball
Pitch:
1 ball/throwing disc ►basketball, Frisbee Ultimate, FooBaSKILL, futsal/football, handball, intercross/lacrosse, smolball, tchoukball, floorball
4 marking cones/caps (optional) ►pitch boundary
Goaltime
Increase pulse
Group work
2 teams
The teams collect points by throwing the frisbee through a goal and a teammate catches the disc in the zone behind the goal. At the start of the game, one player from each team stands behind the clear line, where the frisbee is thrown into the air by the sports director. All other players spread out in the playing area. Whoever catches the disc has the right to attack on their side and now passes the frisbee into the field to a teammate. If a pass is made through the goal arc and the disc is caught within the catch zone, the team is awarded one point. Two points are awarded if the pass is made from behind the clear line.
After a successful attack, the frisbee remains in possession, but must first be played behind the clear line before the next attack can be attempted. Likewise, after a turnover (frisbee falls to the ground, frisbee or player leaves the field of play or a pass attempt is intercepted), you must first cross the clear line before you can go on the hunt for points.
A bar with offset uprights (a handball goal without a net or two high jump poles/mobile net stands with a rope as a crossbar) can be used as a goal arch. The catch zone can be defined with cones, colouring sticks or marker cones. The clear line should be approx. 15-20 metres away from the goal.
1 frisbee
x bibs
6 cones
1 bar (or similar as a goal)
Golf
Leakage
Group work
Groups of 4 to 6
Each participant in a small group tries to hit a self-defined target (e.g. goalpost, tree, candelabra, rings, colouring sticks, cones or similar objects distributed around the room) with as few attempts as possible. The next attempt is made from the place where the aid remains. Once everyone has hit the target, a new target is chosen together in the group (or the winner of the round chooses). Which participant has the fewest attempts after a certain time?
Per participant:
1 ball ►FooBaSKILL, futsal/football, intercross/lacrosse, smolball, floorball
1 racket/stick ►badminton/speedminton, intercross/lacrosse, smolball, floorball
1 disc (frisbee) ►Frisbee Ultimate
x targets (e.g. colouring sticks / cones / rings / etc.)
Straddle jump
Floor and apparatus gymnastics






Frontal run-up onto the mini trampoline (from the long bench), one-legged horizontal jump from the run to the two-legged jump on the trampoline vertically into the air.
Grab jump:
Launch with arm pull forwards upwards, legs stretched out as horizontally as possible forwards after the push-off and touch the feet with the hands (if mobility allows). Extend the body again and come to a safe stance.
The participants practise the form of movement independently using series pictures or based on the demonstration of the exercise by the sports leader. The instructor (or a partner) gives feedback, provides support and checks that the exercise is being performed correctly.
1 mini-trampoline
1 long bench (possibly to mark out the run-up)
2 soft mats (large)
5 soft mats (small)
1 row
Straddle jump / squat jump
Floor and apparatus gymnastics












Frontal run-up onto the mini trampoline (from the long bench), one-legged horizontal jump from the run to the two-legged jump on the trampoline vertically into the air.
Grace jump:
Jump off with arm pull forwards, stretch your legs as horizontally as possible forwards after the push-off and touch your feet with your hands (if your mobility allows it). Extend your body again and come to a safe standing position.
Squat jump:
Jump off with your arms pulled forwards, squat your legs (pull your knees towards your chest) and grasp your knees with your hands. Release the squat position and extend the legs to a safe standing position.
The participants practise the movement form independently using series pictures or based on the demonstration of the exercise by the sports instructor. The instructor (or a partner) gives feedback, provides support and checks that the exercise is being performed correctly.
1 mini-trampoline
1 long bench (possibly to mark out the run-up)
2 soft mats (large)
5 soft mats (small)
2 row pictures
Basic position
Coordination exercises
Individual work
Before attempting the first steps, you should be able to stand on the slackline on just one leg for 5-10 seconds. This has the advantage that you can balance with the second leg. Both the left and right leg must be trained.
Pay attention to the following points:
- Looking forwards;
- Arms above shoulder height;
- Feet straight on the slackline;
- Knees slightly bent;
- Hips upright.
Easing:
Perform the exercise close to the attachment; stretch the slackline taut over a short distance (3-5m); sit a partner in the middle of the slackline to dampen the initial shaking; help a partner by holding their hand (always go with the balancing movement and only stabilise if the slackliner is about to fall).
Hardening:
Cross your arms (in front of your stomach, behind your back or over your head)
1 Slackline
Basic position (boxing position)
Light-Contact
Individual work
The participants practise adopting the basic stance:
The boxing stance is the starting and finishing position for all attack and defence techniques. From a shoulder-width stance, one foot is moved slightly forwards and the knees are bent slightly. The foot that is on the opposite side to the stronger hand is moved forwards (e.g. right-handers have the left leg in front). As an exercise, the participants can stand on a line to place one foot forwards from there. The correct distance between the feet is achieved when the heel of the front foot is just in front of the line (the back foot remains in place - toe on the line). At the same time as stepping forwards, the hanging arms are bent, the hands are clenched into fists and raised to head height. The strong hand (on the side of the back leg) is practically on the cheek, the weaker hand (on the side of the front leg) is held slightly in front of the head at approximately eye level. The weaker side corresponds to the lead hand (jab) and the stronger to the punching hand (straight).
Variant:
To assume the basic stance, you can also simply take two steps forwards from a shoulder-width stance and then stop and assume the basic stance. It is only important that the first step is taken on the side where the stronger hand is located.
Exercise:
From the shoulder-width stance with hanging arms, assume the basic position several times. Small shifts are incorporated in between.
No material required
Group Sumo
Fighting and roughhousing games
Group work
6-10 participants
In group sumo, everyone fights against everyone else. The participants try to stay on the field of mats as long as possible (the field can also be defined with marking cones/caps without mats). Anyone whose body part protrudes over the edge of the mat/field must leave the fighting area. The participant who is the last to remain on the mat area/(grass) field wins, whereby only pulling and pushing the opponent is permitted.
x soft mats (small) ► indoor version
4 marking cones/caps ► indoor and outdoor versions
Group formation
Stimulate circulation
Groups of 3-6
As a small group, you move freely in the hall/area. The sports leader can specify various forms of movement (crossing legs, circling arms, crouching, touching the floor, hopping, one-legged hopping, etc.).
- As soon as the sports leader calls out a number, the group stops and forms up so that as many limbs (legs, arms, head or buttocks) touch the floor as specified by the sports leader (e.g. number 5 = 3 legs and 2 arms). Number 5 = 3 legs and 2 arms).
Variant:
The sports leader can request "mandatory limbs" (e.g. 1 head or max. 1 leg).
- As soon as the sports leader calls out a number, corresponding groups must be formed (e.g. number 7 = groups of 7). Each participant only looks after themselves. Whoever remains performs an additional exercise defined by the sports leader (e.g. 3 stretch jumps, 5 jumping jacks, 4 push-ups, etc.). If the group size is not correct, all participants in the group must perform the additional exercise; if the group is complete, it is advisable to send newcomers away. After a check of the group formation and execution of the additional exercises, new small groups are formed, which move freely again.
Variant:
The sports leader can define how the group joins together (back to back, prone position and outstretched arms meet at a centre point, one-legged stand and the hands are placed on the shoulders of a group member).
- It is also possible to combine both forms of exercise by having the sports leader define the group size and the number of limbs that are allowed to touch the floor (e.g. group of 6 - 5 limbs).
No material required
Group formation
Stimulate circulation
Group work
Each participant moves freely in the hall/area to the music. The sports leader can specify various forms of movement (crossing legs, circling arms, crouching, touching the floor, hopping, hopping with one leg, etc.). During a break in the music, the sports leader calls out a number so that the corresponding groups must be formed (e.g. number 7 = groups of 7). Whoever remains performs an additional exercise defined by the sports leader (e.g. 3 stretch jumps, 5 jumping jacks, 4 push-ups, etc.). If the group size is not correct, all participants in the group must perform the additional exercise. When the music starts again, the participants move freely around the room again, matching the music.
Variant I:
The instructor can define how the group joins together (back to back, prone position and outstretched arms meet to form a centre, one-legged stand and hands are placed on the shoulders of a group member).
Variant II:
In addition to the group formation, define the number of limbs that may touch the floor (e.g. group of 6 - 5 limbs).
1 music system incl. music (various)
Cockfighting
Fighting and roughhousing games
Partner work
Two participants line up in a defined area (e.g. the centre circle of the basketball court or an area marked with cones). Both participants stand on one leg (one-legged stance) and have their arms crossed in front of their chest. The participants try to unbalance their opponent by jostling or dodging. The first person to put down their raised leg, fall over or leave the playing field loses. Change legs after each round.
4 marking cones (optional) ►Playing field marking
Post setup:
Define a square-shaped field using cones.
Cockfighting
Fighting and roughhousing games
Group work
The participants stand on one leg (one-legged stance) and have their arms crossed in front of their chest (the leg may be changed from time to time; if necessary, this is determined by the sports director). They try to unbalance their opponents by jostling or dodging them. Whoever touches the ground with both legs or falls over is eliminated. Which participant still hops on one leg at the end?
An additional exercise (e.g. wall sits, press-ups, forearm support) can be determined for the fallen "cocks".
4 marking cones (optional) ►Field markings
Shark catching
Stimulate circulation
Group work
The participants ("fish") try to get past the catchers ("sharks") to the other side of the hall or to the end zone defined in the area (2-3 catchers at the start). If a "fish" is eaten (touched) by a "shark", this in turn becomes a catcher. The "fish" are safe in the zones behind two defined (base) lines. The game continues back and forth until all the "fish" have been eaten.
No material required
Shark catching
Stimulate circulation
Group work
The participants ("fish") try to get past the catchers ("sharks") to the other side of the hall or the end zone defined in the area (2-3 catchers to start). In doing so, they guide a ball (with their hand, foot or playing equipment). Anyone who loses the ball or has it stolen by a "shark" also becomes a catcher. The "sharks" chase the "fish" without carrying a ball. The "fish" are safe in the zones behind two defined (base) lines. The game continues back and forth until all the "fish" have been eaten.
Per participant:
1 stick ► Smolball, floorball
1 ball ► Basketball, FooBaSKILL, Futsal/Football, Handball, Smolball, floorball